]> git.xonotic.org Git - xonotic/darkplaces.git/commit
illuminated surfaces are now sorted by texture, giving a good fps
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Fri, 19 Nov 2010 12:33:49 +0000 (13:33 +0100)
commit3f813368afcd9ff97aee42698c159edbfaf95efe
tree78ef93ecf1ec9182f6d150754f4ccc64b1232bfb
parent0242b840d2d8008e68dba6a21fa3dbda2b31c3b0
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=14b5649a2b45037ad244a2d2c2dcae6049fc6ce6
gl_rsurf.c
r_shadow.c