]> git.xonotic.org Git - xonotic/darkplaces.git/commit
implemented gpu-skinning (vertex shader skeletal animation), can be
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 16 Jan 2013 14:23:31 +0000 (14:23 +0000)
committerRudolf Polzer <divverent@xonotic.org>
Sun, 20 Jan 2013 21:13:35 +0000 (22:13 +0100)
commit3e0cb857fd2ea871cb22d243cca55a51a1d90ce7
tree1e0ff55bb0176009f8585090507c4c4ba378ad09
parent5a2686be1ae3d6ae92098c3dbf5dde40d98853b1
implemented gpu-skinning (vertex shader skeletal animation), can be
disabled by turning off the r_glsl_skeletal cvar

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11881 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=c2e80277d20d64e0da8ea14523eed5af1f3120dd
client.h
dpsoftrast.h
gl_backend.c
gl_backend.h
gl_rmain.c
model_alias.c
model_shared.c
model_shared.h
render.h
shader_glsl.h