set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)"
set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)"
set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games"
-set g_spawnpoints_auto_move_out_of_solid 0 "if set to 1 you will see a warning if a spawn point was placed inside a solid"
+set g_spawnpoints_auto_move_out_of_solid 1 "show a warning if a spawn point was placed inside a solid, disabling this setting causes such spawn points to be removed and produce a more verbose error message"
set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once <g_respawn_delay> seconds are over"
set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)"
set g_fullbrightitems 0 "disables lighting effects on items, making them appear bright for visibility"
set g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list"
set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints"
set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count"
+set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions"
set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions"
set g_items_mindist 4000 "starting distance for the fading of items"
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
// only available in qc physics
-set sv_gameplayfix_stepdown_maxspeed 400 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2 "timer before death when using the kill command"
// frozen
set g_frozen_revive_falldamage 0 "Enable reviving from this amount of fall damage"
set g_frozen_revive_falldamage_health 40 "Amount of health player has if they revived from falling"
-set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void will die instead of teleporting to spawn"
+set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void/lava/slime will die instead of teleporting to spawn"
set g_frozen_force 0.6 "How much to multiply the force on a frozen player with"
// player statistics
set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open"
set sv_warpzone_allow_selftarget 0 "do not touch"
+
+// don't notify cvar changes in the chat
+sv_disablenotify 1