set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)."
alias g_tourney "g_tourney_$1"
-alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1"
-alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0"
+alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1; sv_timeout 1"
+alias g_tourney_0 "g_warmup 0; g_chat_nospectators 0; sv_vote_nospectators 0; sv_timeout 0"
set sv_timeout 0 "allow a player to call a timeout, this will pause the game for some time"
set sv_timeout_length 120 "how long the game will be paused at max, in seconds"
set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns"
set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate"
-set g_respawn_ghosts_maxtime 6 "maximum amount of time a respawn ghost can last, minimum time is half this value. 0 disables and ghosts fade when the body would"
+set g_respawn_ghosts_time 4.5 "amount of time a respawn ghost lasts before it starts fading out. 0 disables and ghosts fade when the body would"
+set g_respawn_ghosts_fadetime 1.5 "amount of time a respawn ghost takes to fade out"
+set g_respawn_ghosts_alpha 1 "respawn ghost alpha"
set sv_gibhealth 100 "Minus health a dead body must have in order to get gibbed"
// use default physics
+sv_playerphysicsqc 1
set sv_friction_on_land 0 "movement friction applied for half a second upon landing on the ground"
set sv_friction_slick 0.5 "movement friction while on slick surfaces"
sv_gameplayfix_q2airaccelerate 1
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
+sv_gameplayfix_unstickplayers 2
// only available in qc physics
set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"