// Xonotic version (formatted for machines)
// used to determine if a client version is compatible
-// this doesn't have to be bumped with every release
+// general policy: previous release has "best effort" support, older releases are unsupported,
+// but gameversion_min doesn't have to be bumped with every release (eg: a minor patch release)
// bump when clients become incompatible or any other perfectly good reason
// (e.g. game data incompatibility, engine version incompatibility, etc
// note: this automatically filters the server browser, clients of the new
// e.g. Xonotic 1.5.1 RC1 will be 15101
set g_xonoticversion git "Xonotic version (formatted for humans)"
-gameversion 802 // 0.8.2
-gameversion_min 0 // git builds see all versions
-gameversion_max 65535 // git builds see all versions
+gameversion 806 // 0.8.6
+gameversion_min 805 // 0.8.5 is the previous release
+gameversion_max 65535 // future versions should nag players to update
// compatibility guideline:
// version a.b.c = a0b0c
seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg"
+// Set the master servers to do DNS lookups we control.
+// This allows us to update the master server IPs without a release.
+set sv_masterextra1 "master1.xonotic.org:42863"
+set sv_masterextra2 "master2.xonotic.org:27950"
+set sv_masterextra3 "" // Got removed from DP, so we can't use this one for master3.
+set sv_master1 "dpm4.xonotic.xyz:27777" // gazby, soylent_cow
+set sv_master2 "dpm6.xonotic.xyz:27777" // gazby, soylent_cow
+set sv_master3 "master3.xonotic.org:27950"
+set sv_master4 "master4.xonotic.org:42863"
+
exec xonotic-client.cfg
exec xonotic-server.cfg
mod_q3shader_default_polygonoffset -14
mod_q3shader_default_polygonfactor 0
-// random charge stuff :P
-set g_weapon_charge_colormod_hdrmultiplier 4 "how much to multiply the colors by in the colormod vector"
-set g_weapon_charge_colormod_red_half 0
-set g_weapon_charge_colormod_green_half 0.5
-set g_weapon_charge_colormod_blue_half 1
-set g_weapon_charge_colormod_red_full 1
-set g_weapon_charge_colormod_green_full -0.5
-set g_weapon_charge_colormod_blue_full -1
-
// session locking
locksession 1
set snd_soundradius 1200
set snd_softclip 1
set snd_maxchannelvolume 0
-set snd_streaming_length 2
+// Only streaming-decode music, not any sound effects. RAM is cheap nowadays.
+// Sadly, our longest sound effect is 36 seconds.
+set snd_streaming_length 40
seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent"
seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation"
alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default
set debug_deglobalization_logging 0 "bitfield: 1 logs usage of the old functions which use globals implicitly, 2 logs usage of the new wrappers; support for this can be disabled at compile time for better performance"
set debug_deglobalization_clear 0 "make the new wrappers set globals to NaN after use, this helps find bugs but can result in crashes; support for this can be disabled at compile time for better performance"
+// disabling until it's complete
+set prvm_garbagecollection_enable 0
+
+set g_mapinfo_q3compat 1 "0: generate .mapinfo if none exists, ignoring .arena and .defi files. 1: read .arena and .defi files, don't generate .mapinfo. 2: generate .mapinfo if none exists using data from .arena files instead of reading them, .defi files continue to be used directly"
+
// load console command aliases and settings
exec commands.cfg