cl_movement_track_canjump 0
cl_stairsmoothspeed 200
-alias g_waypointeditor_spawn "impulse 103"
-alias g_waypointeditor_remove "impulse 104"
-alias g_waypointeditor_relinkall "impulse 105"
-alias g_waypointeditor_saveall "impulse 106"
-alias g_waypointeditor_unreachable "impulse 107"
+alias g_waypointeditor_spawn "wpeditor spawn"
+alias g_waypointeditor_remove "wpeditor remove"
+alias g_waypointeditor_relinkall "wpeditor relinkall"
+alias g_waypointeditor_saveall "wpeditor saveall"
+alias g_waypointeditor_unreachable "wpeditor unreachable"
+
+alias navwaypoint_relink g_waypointeditor_spawn
+alias navwaypoint_remove g_waypointeditor_remove
+alias navwaypoint_save g_waypointeditor_relinkall
+alias navwaypoint_spawn g_waypointeditor_saveall
+alias navwaypoint_unreachable g_waypointeditor_unreachable
seta menu_sandbox_spawn_model ""
seta menu_sandbox_attach_bone ""
set g_waypointsprite_timealphaexponent 1
seta g_waypointsprite_turrets 1 "disable turret waypoints"
seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints"
+seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint"
seta g_waypointsprite_uppercase 1
seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable"
seta g_waypointsprite_iconsize 32
r_shadow_glossexact 1
r_shadow_glossintensity 1
-// use fake light if map has no lightmaps
-r_fakelight 1
+// use slightly better lighting than r_fullbright if map has no lightmaps, and for fullbrightplayers
+r_fullbright_directed 1
r_water_hideplayer 1 // hide your own feet/player model in refraction views, this way you don't see half of your body under water
r_water_refractdistort 0.019
set cl_rainsnow_maxdrawdist 2048
-// equalize looks better than fullbright
-r_equalize_entities_fullbright 1
-
// safe font defaults
r_font_hinting 1
r_font_disable_freetype 0