-set g_vehicle_raptor_respawntime 60
+set g_vehicle_raptor_respawntime 40
// 0: go where player aims, +forward etc relative to aim angles
// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
set g_vehicle_raptor_movestyle 1
-set g_vehicle_raptor_turnroll 0.1
+set g_vehicle_raptor_turnroll 0.4
-set g_vehicle_raptor_turnspeed 90
-set g_vehicle_raptor_pitchspeed 45
-set g_vehicle_raptor_pitchlimit 30
+set g_vehicle_raptor_takeofftime 1.5
-set g_vehicle_raptor_speed_forward 1500
-set g_vehicle_raptor_speed_strafe 1500
-set g_vehicle_raptor_speed_up 1250
-set g_vehicle_raptor_speed_down 1400
+set g_vehicle_raptor_turnspeed 200
+set g_vehicle_raptor_pitchspeed 50
+set g_vehicle_raptor_pitchlimit 45
-set g_vehicle_raptor_bomblets 10
-set g_vehicle_raptor_bomblet_alt 500
+set g_vehicle_raptor_speed_forward 2000
+set g_vehicle_raptor_speed_strafe 1000
+set g_vehicle_raptor_speed_up 2000
+set g_vehicle_raptor_speed_down 2000
+set g_vehicle_raptor_friction 2
+
+set g_vehicle_raptor_bomblets 8
+set g_vehicle_raptor_bomblet_alt 750
set g_vehicle_raptor_bomblet_time 0.5
-set g_vehicle_raptor_bomblet_spread 0.25
-set g_vehicle_raptor_bomblet_damage 40
-set g_vehicle_raptor_bomblet_edgedamage 20
-set g_vehicle_raptor_bomblet_radius 300
+set g_vehicle_raptor_bomblet_spread 0.4
+set g_vehicle_raptor_bomblet_damage 55
+set g_vehicle_raptor_bomblet_edgedamage 25
+set g_vehicle_raptor_bomblet_radius 350
set g_vehicle_raptor_bomblet_force 150
+set g_vehicle_raptor_bomblet_explode_delay 0.4
set g_vehicle_raptor_bombs_refire 5
-set g_vehicle_raptor_guns_turnspeed 32
-set g_vehicle_raptor_guns_turnlimit 10
-set g_vehicle_raptor_guns_pitchlimit 8
+set g_vehicle_raptor_cannon_turnspeed 60
+set g_vehicle_raptor_cannon_turnlimit 20
+set g_vehicle_raptor_cannon_pitchlimit_up 12
+set g_vehicle_raptor_cannon_pitchlimit_down 32
+
+set g_vehicle_raptor_cannon_locktarget 2
+set g_vehicle_raptor_cannon_locking_time 0.2
+set g_vehicle_raptor_cannon_locking_releasetime 0.3
+set g_vehicle_raptor_cannon_locked_time 1
+set g_vehicle_raptor_cannon_predicttarget 1
set g_vehicle_raptor_cannon_cost 1
set g_vehicle_raptor_cannon_damage 10
-set g_vehicle_raptor_cannon_radius 25
-set g_vehicle_raptor_cannon_refire 0.1
-set g_vehicle_raptor_cannon_speed 9000
-set g_vehicle_raptor_cannon_spread 0.05
+set g_vehicle_raptor_cannon_radius 60
+set g_vehicle_raptor_cannon_refire 0.03
+set g_vehicle_raptor_cannon_speed 12000
+set g_vehicle_raptor_cannon_spread 0.01
+set g_vehicle_raptor_cannon_force 25
+
+set g_vehicle_raptor_flare_refire 5
+set g_vehicle_raptor_flare_lifetime 10
+set g_vehicle_raptor_flare_chase 0.9
+set g_vehicle_raptor_flare_range 2000
-set g_vehicle_raptor_energy 200
-set g_vehicle_raptor_energy_regen 50
-set g_vehicle_raptor_energy_regen_pause 1
+set g_vehicle_raptor_energy 100
+set g_vehicle_raptor_energy_regen 25
+set g_vehicle_raptor_energy_regen_pause 0.1
-set g_vehicle_raptor_health 250
+set g_vehicle_raptor_health 150
set g_vehicle_raptor_health_regen 0
set g_vehicle_raptor_health_regen_pause 0
-set g_vehicle_raptor_shield 250
-set g_vehicle_raptor_shield_regen 50
+set g_vehicle_raptor_shield 75
+set g_vehicle_raptor_shield_regen 25
set g_vehicle_raptor_shield_regen_pause 1.5
+
+set g_vehicle_raptor_bouncefactor 0.2
+set g_vehicle_raptor_bouncestop 0
+set g_vehicle_raptor_bouncepain "1 4 1000"
+
+set g_vehicle_raptor_mass 2200