-set g_vehicle_raptor_reload 1\r
-\r
-set g_vehicle_raptor_movestyle 1\r
-set g_vehicle_raptor_turnspeed 90\r
-set g_vehicle_raptor_turnroll 0.1\r
-set g_vehicle_raptor_pitchspeed 45\r
-set g_vehicle_raptor_speed_forward 1500\r
-set g_vehicle_raptor_speed_strafe 1500\r
-set g_vehicle_raptor_speed_up 1250\r
-set g_vehicle_raptor_speed_down 1400\r
-\r
-set g_vehicle_raptor_bomblet_waves 2\r
-set g_vehicle_raptor_bomblet_wavefirst 0.5\r
-set g_vehicle_raptor_bomblet_wavenext 0.3\r
-set g_vehicle_raptor_bomblet_wawespread 0.3\r
-set g_vehicle_raptor_bomblets 3\r
-set g_vehicle_raptor_bomblet_damage 90\r
-set g_vehicle_raptor_bomblet_edgedamage 40\r
-set g_vehicle_raptor_bomblet_radius 250\r
-set g_vehicle_raptor_bomblet_force 300\r
-set g_vehicle_raptor_bombs_refire 1\r
-\r
-set g_vehicle_raptor_beam_dps 200\r
-set g_vehicle_raptor_beam_fops 150\r
-set g_vehicle_raptor_beam_aps 100\r
-set g_vehicle_raptor_beam_size 8\r
-set g_vehicle_raptor_beam_leangth 1\r
-set g_vehicle_raptor_beam_refire 2\r
-\r
-set g_vehicle_raptor_shield 250\r
-set g_vehicle_raptor_shield_regen 50\r
-\r
-set g_vehicle_raptor_health 250\r
-set g_vehicle_raptor_health_regen 10\r
-\r
-set g_vehicle_raptor_energy 300\r
-set g_vehicle_raptor_energy_regen 50
\ No newline at end of file
+set g_vehicle_raptor_respawntime 35
+
+// 0: go where player aims, +forward etc relative to aim angles
+// 1: ignore aim for up/down movement. +forward always moved forward, +jump always moves up
+set g_vehicle_raptor_movestyle 1
+
+set g_vehicle_raptor_turnroll 0.1
+
+set g_vehicle_raptor_turnspeed 80
+set g_vehicle_raptor_pitchspeed 40
+set g_vehicle_raptor_pitchlimit 35
+
+set g_vehicle_raptor_speed_forward 900
+set g_vehicle_raptor_speed_strafe 700
+set g_vehicle_raptor_speed_up 500
+set g_vehicle_raptor_speed_down 800
+set g_vehicle_raptor_friction 0.7
+
+set g_vehicle_raptor_bomblets 8
+set g_vehicle_raptor_bomblet_alt 750
+set g_vehicle_raptor_bomblet_time 0.5
+set g_vehicle_raptor_bomblet_spread 0.4
+set g_vehicle_raptor_bomblet_damage 50
+set g_vehicle_raptor_bomblet_edgedamage 20
+set g_vehicle_raptor_bomblet_radius 310
+set g_vehicle_raptor_bomblet_force 150
+set g_vehicle_raptor_bomblet_explode_delay 0.4
+set g_vehicle_raptor_bombs_refire 5
+
+set g_vehicle_raptor_cannon_turnspeed 90
+set g_vehicle_raptor_cannon_turnlimit 20
+set g_vehicle_raptor_cannon_pitchlimit_up 12
+set g_vehicle_raptor_cannon_pitchlimit_down 32
+
+set g_vehicle_raptor_cannon_locktarget 1
+set g_vehicle_raptor_cannon_locking_time 0.4
+set g_vehicle_raptor_cannon_locking_releasetime 1.6
+set g_vehicle_raptor_cannon_locked_time 5
+set g_vehicle_raptor_cannon_predicttarget 1
+
+set g_vehicle_raptor_cannon_cost 1
+set g_vehicle_raptor_cannon_damage 25
+set g_vehicle_raptor_cannon_radius 60
+set g_vehicle_raptor_cannon_refire 0.05
+set g_vehicle_raptor_cannon_speed 12000
+set g_vehicle_raptor_cannon_spread 0.01
+set g_vehicle_raptor_cannon_force 50
+
+set g_vehicle_raptor_energy 30
+set g_vehicle_raptor_energy_regen 15
+set g_vehicle_raptor_energy_regen_pause 0.8
+
+set g_vehicle_raptor_health 150
+set g_vehicle_raptor_health_regen 0
+set g_vehicle_raptor_health_regen_pause 0
+
+set g_vehicle_raptor_shield 120
+set g_vehicle_raptor_shield_regen 25
+set g_vehicle_raptor_shield_regen_pause 1.5
+
+set g_vehicle_raptor_bouncefactor 0.2
+set g_vehicle_raptor_bouncestop 0
+set g_vehicle_raptor_bouncepain "1 1.5 500"
+
+set g_vehicle_raptor_mass 2200