nexgun
{
dpreflectcube cubemaps/default/sky
+ dpoffsetmapping - 0.3 match8 64
{
map textures/nexgun.tga
rgbgen lightingDiffuse
{
dpreflectcube cubemaps/default/sky
{
- map textures/minelayer.tga
+ map textures/minelayer.tga
+ rgbgen lightingDiffuse
+ }
+}
+shotgun
+{
+ dpreflectcube cubemaps/default/sky
+ {
+ map textures/arc.tga
rgbgen lightingDiffuse
}
}