return;
// FIXME needs a better check to know what is safe to teleport and what not
- if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW)
+ if(other.movetype == MOVETYPE_NONE || other.movetype == MOVETYPE_FOLLOW || other.tag_entity)
return;
if(WarpZoneLib_ExactTrigger_Touch())