player.fixangle = false;
entity ts = spawn();
- setmodel(ts, "null");
+ setmodel(ts, MDL_Null);
ts.SendEntity = WarpZone_Teleported_Send;
ts.SendFlags = 0xFFFFFF;
ts.drawonlytoclient = player;
// the map, with another killtarget to designate its
// orientation
-#ifndef WARPZONE_USE_FIXANGLE
- // used when teleporting
- precache_model("null");
-#endif
-
if(!self.scale)
self.scale = self.modelscale;
if(!self.scale)
if(m != "")
{
precache_model(m);
- setmodel(self, m); // no precision needed
+ _setmodel(self, m); // no precision needed
}
setorigin(self, self.origin);
if(self.scale)
if(self.model != "")
{
precache_model(self.model);
- setmodel(self, self.model); // no precision needed
+ _setmodel(self, self.model); // no precision needed
}
setorigin(self, self.origin);
if(self.scale)