o0 = e.origin;
v0 = e.velocity;
+ g = cvar("sv_gravity") * e.gravity;
WarpZone_trace_forent = forent;
WarpZone_trace_firstzone = world;
e.velocity = WarpZone_TransformVelocity(wz, e.velocity);
}
WarpZone_MakeAllSolid();
- g = cvar("sv_gravity") * e.gravity;
i = 16;
for(;;)
{