+#include "common.qh"
+
#if defined(CSQC)
#include "../dpdefs/csprogsdefs.qh"
- #include "common.qh"
#include "../server/t_items.qh"
#elif defined(MENUQC)
#elif defined(SVQC)
- #include "../dpdefs/progsdefs.qh"
+ #include "../common/weapons/all.qh"
#include "../dpdefs/dpextensions.qh"
- #include "common.qh"
- #include "../common/weapons/weapons.qh"
+ #include "../dpdefs/progsdefs.qh"
#endif
void WarpZone_Accumulator_Clear(entity acc)
sol = -1;
frac = 0;
i = 16;
- for(0;;)
+ for (;;)
{
if(--i < 1)
{
}
WarpZone_MakeAllSolid();
i = 16;
- for(0;;)
+ for (;;)
{
if(--i < 1)
{