vector warpzone_fixview_cl_viewangles;
void WarpZone_FixView(); // this saves the previous values
void WarpZone_UnFixView(); // and restores them
+vector WarpZone_FixNearClip(vector o, vector c0, vector c1, vector c2, vector c3);
void WarpZone_Init();
void WarpZone_Shutdown();