bool autocvar__endmatch;
bool autocvar_g_use_ammunition;
bool autocvar_g_jetpack;
+int autocvar_g_warmup;
bool autocvar_g_warmup_allguns;
bool autocvar_g_warmup_allow_timeout;
#define autocvar_g_weaponarena cvar_string("g_weaponarena")
float autocvar_timelimit_overtime;
int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
-bool autocvar_sv_gameplayfix_droptofloorstartsolid;
-bool autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
bool autocvar_sv_mapformat_is_quake3;
bool autocvar_sv_mapformat_is_quake2;
string modname;
-string gamemode_name;
+string autocvar__sv_vote_gametype_custom;
+string gametype_custom_string;
string record_type;