float autocvar_timelimit_overtime;
int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
+bool autocvar_sv_gameplayfix_droptofloorstartsolid;
float checkrules_equality;
float checkrules_suddendeathwarning;
float want_weapon(entity weaponinfo, float allguns); // WEAPONTODO: what still needs done?
float g_grappling_hook;
-float warmup_stage;
+int warmup_stage;
bool sv_ready_restart_after_countdown;