int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
bool autocvar_sv_gameplayfix_droptofloorstartsolid;
+bool autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
float checkrules_equality;
float checkrules_suddendeathwarning;
IntrusiveList g_moveables;
STATIC_INIT(g_moveables) { g_moveables = IL_NEW(); }
+
+bool observe_blocked_if_eliminated = false; // forbids eliminated players from observing