int autocvar_timelimit_overtimes;
float autocvar_timelimit_suddendeath;
bool autocvar_sv_gameplayfix_droptofloorstartsolid;
+bool autocvar_sv_gameplayfix_droptofloorstartsolid_nudgetocorrect;
+
+bool autocvar_sv_mapformat_is_quake3;
+bool autocvar_sv_mapformat_is_quake2;
float checkrules_equality;
float checkrules_suddendeathwarning;