BADCVAR("g_physics_clientselect");
BADCVAR("g_pinata");
BADCVAR("g_powerups");
+ BADCVAR("g_powerups_drop_ondeath");
BADCVAR("g_player_brightness");
BADCVAR("g_rocket_flying");
BADCVAR("g_rocket_flying_disabledelays");
BADCVAR("sv_maxrate");
BADCVAR("sv_motd");
BADCVAR("sv_public");
- BADCVAR("sv_ready_restart");
BADCVAR("sv_showfps");
BADCVAR("sv_status_privacy");
BADCVAR("sv_taunt");
MapInfo_Enumerate();
MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), MapInfo_RequiredFlags(), MapInfo_ForbiddenFlags(), 1);
- if(fexists(strcat("scripts/", mapname, ".arena")))
- cvar_settemp("sv_q3acompat_machineshotgunswap", "1");
-
- if(fexists(strcat("scripts/", mapname, ".defi")))
- cvar_settemp("sv_q3defragcompat", "1");
+ q3compat = BITSET(q3compat, Q3COMPAT_ARENA, fexists(strcat("scripts/", mapname, ".arena")));
+ q3compat = BITSET(q3compat, Q3COMPAT_DEFI, fexists(strcat("scripts/", mapname, ".defi")));
if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
{
FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
- if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+ if(IS_PLAYER(it) || INGAME_JOINED(it))
s = strcat(s, ftos(it.team), ":");
else
s = strcat(s, "spectator:");
GameLogClose();
- FOREACH_CLIENT(IS_PLAYER(it), {
+ int winner_team = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
FixIntermissionClient(it);
if(it.winning)
- bprint(playername(it.netname, it.team, false), " ^7wins.\n");
+ {
+ if (teamplay && !winner_team)
+ {
+ winner_team = it.team;
+ bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
+ }
+ bprint(playername(it.netname, it.team, false), " ^7wins\n");
+ }
});
target_music_kill();
// set the .winning flag for exactly those players with a given field value
void SetWinners(.float field, float value)
{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
}
// set the .winning flag for those players with a given field value
void AddWinners(.float field, float value)
{
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
if(it.(field) == value)
it.winning = 1;
});
// clear the .winning flags
void ClearWinners()
{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
}
int fragsleft_last;
if(readyplayers || playerswithlaps >= 2)
{
checkrules_suddendeathend = 0;
- ReadyRestart(); // go to race
+ ReadyRestart(true); // go to race
return;
}
else
STAT(TYPEHIT_TIME, it) = time;
} else if (e.killsound) {
STAT(KILL_TIME, it) = time;
- } else if (e.damage_dealt) {
+ } else if (e.hitsound_damage_dealt) {
STAT(HIT_TIME, it) = time;
- STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
+ // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
+ STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
}
});
// add 1 frametime because after this, engine SV_Physics
float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
FOREACH_CLIENT(true, {
it.typehitsound = false;
- it.damage_dealt = 0;
+ it.hitsound_damage_dealt = 0;
it.killsound = false;
antilag_record(it, CS(it), altime);
});