#include <server/hook.qh>
#include <server/intermission.qh>
#include <server/ipban.qh>
+#include <server/items/items.qh>
#include <server/main.qh>
#include <server/mapvoting.qh>
#include <server/mutators/_mod.qh>
{
WriteHeader(MSG_BROADCAST, TE_CSQC_PINGPLREPORT);
WriteByte(MSG_BROADCAST, this.cnt);
- WriteShort(MSG_BROADCAST, bound(1, CS(e).ping, 65535));
+ WriteShort(MSG_BROADCAST, bound(1, rint(CS(e).ping), 32767));
WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_packetloss * 255), 255));
WriteByte(MSG_BROADCAST, min(ceil(CS(e).ping_movementloss * 255), 255));
}
const float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
-float world_initialized;
void SetDefaultAlpha()
{
#define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
#define BADPRESUFFIX(p,s) if(substring(k, 0, strlen(p)) == p && substring(k, -strlen(s), -1) == s) continue
#define BADCVAR(p) if(k == p) continue
+#define BADVALUE(p, val) if (k == p && v == val) continue
// general excludes and namespaces for server admin used cvars
BADPREFIX("help_"); // PN's server has this listed as changed, let's not rat him out for THAT
BADCVAR("g_chatsounds");
BADCVAR("g_ca_point_leadlimit");
BADCVAR("g_ca_point_limit");
+ BADCVAR("g_ca_spectate_enemies");
BADCVAR("g_ctf_captimerecord_always");
BADCVAR("g_ctf_flag_glowtrails");
BADCVAR("g_ctf_dynamiclights");
BADCVAR("g_ctf_flag_pickup_verbosename");
+ BADCVAR("g_ctf_flagcarrier_auto_helpme_damage");
BADPRESUFFIX("g_ctf_flag_", "_model");
BADPRESUFFIX("g_ctf_flag_", "_skin");
BADCVAR("g_domination_point_leadlimit");
BADCVAR("sv_minigames");
BADCVAR("sv_namechangetimer");
BADCVAR("sv_precacheplayermodels");
+ BADCVAR("sv_qcphysics");
BADCVAR("sv_radio");
BADCVAR("sv_stepheight");
BADCVAR("sv_timeout");
BADPREFIX("skill_");
BADPREFIX("sv_allow_");
BADPREFIX("sv_cullentities_");
- BADPREFIX("sv_maxidle_");
+ BADPREFIX("sv_maxidle");
BADPREFIX("sv_minigames_");
BADPREFIX("sv_radio_");
BADPREFIX("sv_timeout_");
BADCVAR("g_ctf_leaderboard");
BADCVAR("g_domination_point_limit");
BADCVAR("g_domination_teams_override");
+ BADCVAR("g_freezetag_revive_spawnshield");
BADCVAR("g_freezetag_teams_override");
BADCVAR("g_friendlyfire");
BADCVAR("g_fullbrightitems");
BADCVAR("g_physics_clientselect");
BADCVAR("g_pinata");
BADCVAR("g_powerups");
+ BADCVAR("g_powerups_drop_ondeath");
BADCVAR("g_player_brightness");
BADCVAR("g_rocket_flying");
BADCVAR("g_rocket_flying_disabledelays");
- BADCVAR("g_spawnshieldtime");
+ BADPREFIX("g_spawnshield");
BADCVAR("g_start_delay");
BADCVAR("g_superspectate");
BADCVAR("g_tdm_teams_override");
BADCVAR("sv_defaultplayercolors");
BADCVAR("sv_defaultplayermodel");
BADCVAR("sv_defaultplayerskin");
- BADCVAR("sv_maxidle");
BADCVAR("sv_maxrate");
BADCVAR("sv_motd");
BADCVAR("sv_public");
- BADCVAR("sv_ready_restart");
+ BADCVAR("sv_showfps");
BADCVAR("sv_status_privacy");
BADCVAR("sv_taunt");
BADCVAR("sv_vote_call");
BADCVAR("sv_vote_master_commands");
BADCVAR("sv_vote_master_password");
BADCVAR("sv_vote_simple_majority_factor");
+ BADVALUE("sys_ticrate", "0.0166667");
+ BADVALUE("sys_ticrate", "0.0333333");
BADCVAR("teamplay_mode");
BADCVAR("timelimit_override");
BADPREFIX("g_warmup_");
BADCVAR("g_lms_weaponarena");
BADCVAR("g_ctf_stalemate_time");
- if(cvar_string("g_mod_balance") == "Testing")
- {
- // (temporary) while using the Testing balance, any weapon balance cvars are allowed to be changed
- BADPREFIX("g_balance_");
- }
-
#undef BADPRESUFFIX
#undef BADPREFIX
#undef BADCVAR
+#undef BADVALUE
if(pureadding)
{
cvar_changes_init(); // do this very early now so it REALLY matches the server config
+ // default to RACE_RECORD, can be overwritten by gamemodes
+ record_type = RACE_RECORD;
+
// needs to be done so early because of the constants they create
static_init();
// character set: ASCII 33-126 without the following characters: : ; ' " \ $
if(autocvar_sv_eventlog)
{
- string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), strftime(false, "%s"), floor(random() * 1000000));
+ string num = strftime_s(); // strftime(false, "%s") isn't reliable, see strftime_s description
+ string s = sprintf("%s.%s.%06d", itos(autocvar_sv_eventlog_files_counter), num, floor(random() * 1000000));
matchid = strzone(s);
GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
if(autocvar_g_norecoil)
s = strcat(s, ":norecoil");
- // TODO to mutator system
- if(autocvar_g_powerups == 0)
- s = strcat(s, ":no_powerups");
- if(autocvar_g_powerups > 0)
- s = strcat(s, ":powerups");
-
GameLogEcho(s);
GameLogEcho(":gameinfo:end");
}
maplist_reply = strzone(getmaplist());
lsmaps_reply = strzone(getlsmaps());
monsterlist_reply = strzone(getmonsterlist());
+ bool records_available = false;
for(int i = 0; i < 10; ++i)
{
string s = getrecords(i);
- if (s)
+ if (s != "")
+ {
records_reply[i] = strzone(s);
+ records_available = true;
+ }
}
+ if (!records_available)
+ records_reply[0] = "No records available for the current game mode.\n";
ladder_reply = strzone(getladder());
rankings_reply = strzone(getrankings());
s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
s = strcat(":labels:player:", GetPlayerScoreString(NULL, 0));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
FOREACH_CLIENT(IS_REAL_CLIENT(it) || (IS_BOT_CLIENT(it) && autocvar_sv_logscores_bots), {
s = strcat(":player:see-labels:", GetPlayerScoreString(it, 0), ":");
s = strcat(s, ftos(rint(time - CS(it).jointime)), ":");
- if(IS_PLAYER(it) || MUTATOR_CALLHOOK(GetPlayerStatus, it))
+ if(IS_PLAYER(it) || INGAME_JOINED(it))
s = strcat(s, ftos(it.team), ":");
else
s = strcat(s, "spectator:");
if(to_console)
- LOG_INFO(s, playername(it.netname, it.team, false));
+ LOG_HELP(s, playername(it.netname, it.team, false));
if(to_eventlog)
GameLogEcho(strcat(s, ftos(it.playerid), ":", playername(it.netname, it.team, false)));
if(to_file)
{
s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
s = strcat(s, ":", ftos(i));
if(to_console)
- LOG_INFO(s);
+ LOG_HELP(s);
if(to_eventlog)
GameLogEcho(s);
if(to_file)
}
if(to_console)
- LOG_INFO(":end");
+ LOG_HELP(":end");
if(to_eventlog)
GameLogEcho(":end");
if(to_file)
void NextLevel()
{
game_stopped = true;
- intermission_running = 1; // game over
+ intermission_running = true; // game over
// enforce a wait time before allowing changelevel
if(player_count > 0)
GameLogClose();
- FOREACH_CLIENT(IS_PLAYER(it), {
+ int winner_team = 0;
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
FixIntermissionClient(it);
if(it.winning)
- bprint(playername(it.netname, it.team, false), " ^7wins.\n");
+ {
+ if (teamplay && !winner_team)
+ {
+ winner_team = it.team;
+ bprint(Team_ColorCode(winner_team), Team_ColorName_Upper(winner_team), "^7 team wins the match\n");
+ }
+ bprint(playername(it.netname, it.team, false), " ^7wins\n");
+ }
});
target_music_kill();
// set the .winning flag for exactly those players with a given field value
void SetWinners(.float field, float value)
{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = (it.(field) == value); });
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = (it.(field) == value); });
}
// set the .winning flag for those players with a given field value
void AddWinners(.float field, float value)
{
- FOREACH_CLIENT(IS_PLAYER(it), {
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), {
if(it.(field) == value)
it.winning = 1;
});
// clear the .winning flags
void ClearWinners()
{
- FOREACH_CLIENT(IS_PLAYER(it), { it.winning = 0; });
+ FOREACH_CLIENT(IS_PLAYER(it) || INGAME(it), { it.winning = 0; });
}
int fragsleft_last;
if(readyplayers || playerswithlaps >= 2)
{
checkrules_suddendeathend = 0;
- ReadyRestart(); // go to race
+ ReadyRestart(true); // go to race
return;
}
else
start_ammo_plasma = 0;
if (random_start_ammo == NULL)
{
- random_start_ammo = new(random_start_ammo);
+ random_start_ammo = new_pure(random_start_ammo);
}
start_health = cvar("g_balance_health_start");
start_armorvalue = cvar("g_balance_armor_start");
random_start_weapons_count = cvar("g_random_start_weapons_count");
SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
- SetResource(random_start_ammo, RES_ROCKETS,cvar("g_random_start_rockets"));
+ SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
}
start_ammo_cells = max(0, start_ammo_cells);
start_ammo_plasma = max(0, start_ammo_plasma);
start_ammo_fuel = max(0, start_ammo_fuel);
- SetResource(random_start_ammo, RES_SHELLS,
- max(0, GetResource(random_start_ammo, RES_SHELLS)));
- SetResource(random_start_ammo, RES_BULLETS,
- max(0, GetResource(random_start_ammo, RES_BULLETS)));
- SetResource(random_start_ammo, RES_ROCKETS,
- max(0, GetResource(random_start_ammo, RES_ROCKETS)));
- SetResource(random_start_ammo, RES_CELLS,
- max(0, GetResource(random_start_ammo, RES_CELLS)));
- SetResource(random_start_ammo, RES_PLASMA,
- max(0, GetResource(random_start_ammo, RES_PLASMA)));
+ SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
+ SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
+ SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
+ SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
+ SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
}
bool autocvar_sv_gameplayfix_multiplethinksperframe = true;
-void RunThink(entity this)
+void RunThink(entity this, float dt)
{
// don't let things stay in the past.
// it is possible to start that way by a trigger with a local time.
- if(this.nextthink <= 0 || this.nextthink > time + frametime)
+ if(this.nextthink <= 0 || this.nextthink > time + dt)
return;
float oldtime = time; // do we need to save this?
// we don't want to loop in that case, so exit if the new nextthink is
// <= the time the qc was told, also exit if it is past the end of the
// frame
- if(this.nextthink <= time || this.nextthink > oldtime + frametime || !autocvar_sv_gameplayfix_multiplethinksperframe)
+ if(this.nextthink <= time || this.nextthink > oldtime + dt || !autocvar_sv_gameplayfix_multiplethinksperframe)
break;
}
if(it.move_movetype == MOVETYPE_PUSH || it.move_movetype == MOVETYPE_FAKEPUSH)
continue; // these movetypes have no regular think function
// handle thinking here
- if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + frametime)
- RunThink(it);
+ if (getthink(it) && it.nextthink > 0 && it.nextthink <= time + PHYS_INPUT_TIMELENGTH)
+ RunThink(it, PHYS_INPUT_TIMELENGTH);
}
});
STAT(TYPEHIT_TIME, it) = time;
} else if (e.killsound) {
STAT(KILL_TIME, it) = time;
- } else if (e.damage_dealt) {
+ } else if (e.hitsound_damage_dealt) {
STAT(HIT_TIME, it) = time;
- STAT(DAMAGE_DEALT_TOTAL, it) += ceil(e.damage_dealt);
+ // NOTE: this is not accurate as client code doesn't need so much accuracy for its purposes
+ STAT(HITSOUND_DAMAGE_DEALT_TOTAL, it) += ceil(e.hitsound_damage_dealt);
}
});
// add 1 frametime because after this, engine SV_Physics
float altime = time + frametime * (1 + autocvar_g_antilag_nudge);
FOREACH_CLIENT(true, {
it.typehitsound = false;
- it.damage_dealt = 0;
+ it.hitsound_damage_dealt = 0;
it.killsound = false;
antilag_record(it, CS(it), altime);
});