BADCVAR("leadlimit_override");
BADCVAR("pausable");
BADCVAR("sv_announcer");
+ BADCVAR("sv_autopause");
BADCVAR("sv_checkforpacketsduringsleep");
BADCVAR("sv_damagetext");
BADCVAR("sv_db_saveasdump");
WinningConditionHelper(this); // set worldstatus
+ if (autocvar_sv_autopause && server_is_dedicated && !wantrestart)
+ // INITPRIO_LAST is to soon: bots either didn't join yet or didn't leave yet, see: bot_fixcount()
+ defer(this, 5, Pause_TryPause_Dedicated);
+
world_initialized = 1;
__spawnfunc_spawn_all();
}