#include "world.qh"
-#include "anticheat.qh"
-#include "antilag.qh"
-#include "bot/api.qh"
-#include "campaign.qh"
-#include "cheats.qh"
-#include "client.qh"
-#include "command/common.qh"
-#include "command/getreplies.qh"
-#include "command/sv_cmd.qh"
-#include "command/vote.qh"
-#include "hook.qh"
-#include <server/gamelog.qh>
+#include <common/constants.qh>
+#include <common/deathtypes/all.qh>
+#include <common/gamemodes/_mod.qh>
+#include <common/gamemodes/sv_rules.qh>
+#include <common/items/_mod.qh>
+#include <common/mapinfo.qh>
+#include <common/mapobjects/target/music.qh>
+#include <common/mapobjects/trigger/hurt.qh>
+#include <common/mapobjects/trigger/secret.qh>
+#include <common/mapobjects/triggers.qh>
+#include <common/monsters/_mod.qh>
+#include <common/monsters/sv_monsters.qh>
+#include <common/net_linked.qh>
+#include <common/notifications/all.qh>
+#include <common/physics/player.qh>
+#include <common/playerstats.qh>
+#include <common/state.qh>
+#include <common/stats.qh>
+#include <common/teams.qh>
+#include <common/util.qh>
+#include <common/vehicles/all.qh>
+#include <common/weapons/_all.qh>
+#include <server/anticheat.qh>
+#include <server/antilag.qh>
+#include <server/bot/api.qh>
+#include <server/campaign.qh>
+#include <server/cheats.qh>
+#include <server/client.qh>
+#include <server/command/common.qh>
+#include <server/command/getreplies.qh>
+#include <server/command/sv_cmd.qh>
+#include <server/command/vote.qh>
#include <server/damage.qh>
-#include "ipban.qh"
+#include <server/gamelog.qh>
+#include <server/hook.qh>
#include <server/intermission.qh>
+#include <server/ipban.qh>
+#include <server/items/items.qh>
#include <server/main.qh>
-#include "mapvoting.qh"
+#include <server/mapvoting.qh>
#include <server/mutators/_mod.qh>
-#include "race.qh"
-#include "scores.qh"
-#include "scores_rules.qh"
-#include "spawnpoints.qh"
-#include "teamplay.qh"
-#include "weapons/weaponstats.qh"
+#include <server/race.qh>
+#include <server/scores.qh>
+#include <server/scores_rules.qh>
+#include <server/spawnpoints.qh>
+#include <server/teamplay.qh>
#include <server/weapons/common.qh>
-#include "../common/constants.qh"
-#include <common/net_linked.qh>
-#include "../common/deathtypes/all.qh"
-#include <common/gamemodes/_mod.qh>
-#include "../common/gamemodes/sv_rules.qh"
-#include "../common/mapinfo.qh"
-#include "../common/monsters/_mod.qh"
-#include "../common/monsters/sv_monsters.qh"
-#include "../common/vehicles/all.qh"
-#include "../common/notifications/all.qh"
-#include "../common/physics/player.qh"
-#include "../common/playerstats.qh"
-#include "../common/stats.qh"
-#include "../common/teams.qh"
-#include <common/mapobjects/triggers.qh>
-#include "../common/mapobjects/trigger/secret.qh"
-#include "../common/mapobjects/target/music.qh"
-#include "../common/util.qh"
-#include "../common/items/_mod.qh"
-#include <common/weapons/_all.qh>
-#include "../common/state.qh"
+#include <server/weapons/weaponstats.qh>
const float LATENCY_THINKRATE = 10;
.float latency_sum;
delete_fn = remove_unsafely;
- entity e = spawn();
+ entity e = new(GotoFirstMap);
setthink(e, GotoFirstMap);
e.nextthink = time; // this is usually 1 at this point
// fill sv_curl_serverpackages from .serverpackage files
if (autocvar_sv_curl_serverpackages_auto)
{
- string s = "csprogs-" WATERMARK ".txt";
+ string s = "csprogs-" WATERMARK ".dat";
// remove automatically managed files from the list to prevent duplicates
for (int i = 0, n = tokenize_console(cvar_string("sv_curl_serverpackages")); i < n; ++i)
{
delete(this);
}
+bool MoveToRandomLocationWithinBounds(entity e, vector boundmin, vector boundmax, float goodcontents, float badcontents, float badsurfaceflags, int attempts, float maxaboveground, float minviewdistance)
+{
+ float m = e.dphitcontentsmask;
+ e.dphitcontentsmask = goodcontents | badcontents;
+
+ vector org = boundmin;
+ vector delta = boundmax - boundmin;
+
+ vector start, end;
+ start = end = org;
+ int j; // used after the loop
+ for(j = 0; j < attempts; ++j)
+ {
+ start.x = org.x + random() * delta.x;
+ start.y = org.y + random() * delta.y;
+ start.z = org.z + random() * delta.z;
+
+ // rule 1: start inside world bounds, and outside
+ // solid, and don't start from somewhere where you can
+ // fall down to evil
+ tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta.z, MOVE_NORMAL, e);
+ if (trace_fraction >= 1)
+ continue;
+ if (trace_startsolid)
+ continue;
+ if (trace_dphitcontents & badcontents)
+ continue;
+ if (trace_dphitq3surfaceflags & badsurfaceflags)
+ continue;
+
+ // rule 2: if we are too high, lower the point
+ if (trace_fraction * delta.z > maxaboveground)
+ start = trace_endpos + '0 0 1' * maxaboveground;
+ vector enddown = trace_endpos;
+
+ // rule 3: make sure we aren't outside the map. This only works
+ // for somewhat well formed maps. A good rule of thumb is that
+ // the map should have a convex outside hull.
+ // these can be traceLINES as we already verified the starting box
+ vector mstart = start + 0.5 * (e.mins + e.maxs);
+ traceline(mstart, mstart + '1 0 0' * delta.x, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart - '1 0 0' * delta.x, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart + '0 1 0' * delta.y, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart - '0 1 0' * delta.y, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+ traceline(mstart, mstart + '0 0 1' * delta.z, MOVE_NORMAL, e);
+ if (trace_fraction >= 1 || trace_dphittexturename == "common/caulk")
+ continue;
+
+ // rule 4: we must "see" some spawnpoint or item
+ entity sp = NULL;
+ IL_EACH(g_spawnpoints, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+ });
+ if(!sp)
+ {
+ int items_checked = 0;
+ IL_EACH(g_items, checkpvs(mstart, it),
+ {
+ if((traceline(mstart, it.origin + (it.mins + it.maxs) * 0.5, MOVE_NORMAL, e), trace_fraction) >= 1)
+ {
+ sp = it;
+ break;
+ }
+
+ ++items_checked;
+ if(items_checked >= attempts)
+ break; // sanity
+ });
+
+ if(!sp)
+ continue;
+ }
+
+ // find a random vector to "look at"
+ end.x = org.x + random() * delta.x;
+ end.y = org.y + random() * delta.y;
+ end.z = org.z + random() * delta.z;
+ end = start + normalize(end - start) * vlen(delta);
+
+ // rule 4: start TO end must not be too short
+ tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
+ if(trace_startsolid)
+ continue;
+ if(trace_fraction < minviewdistance / vlen(delta))
+ continue;
+
+ // rule 5: don't want to look at sky
+ if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
+ continue;
+
+ // rule 6: we must not end up in trigger_hurt
+ if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
+ continue;
+
+ break;
+ }
+
+ e.dphitcontentsmask = m;
+
+ if(j < attempts)
+ {
+ setorigin(e, start);
+ e.angles = vectoangles(end - start);
+ LOG_DEBUG("Needed ", ftos(j + 1), " attempts");
+ return true;
+ }
+ return false;
+}
+
+float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
+{
+ return MoveToRandomLocationWithinBounds(e, world.mins, world.maxs, goodcontents, badcontents, badsurfaceflags, attempts, maxaboveground, minviewdistance);
+}
+
/*
===============================================================================
start_ammo_plasma = 0;
if (random_start_ammo == NULL)
{
- random_start_ammo = spawn();
+ random_start_ammo = new(random_start_ammo);
}
start_health = cvar("g_balance_health_start");
start_armorvalue = cvar("g_balance_armor_start");