]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qh
index ddb1ee69588aa578c3394b427fa158eb27ab7a96..81e2d6089960e14f2696764300a9d5ce40ceb5d2 100644 (file)
@@ -1,6 +1,54 @@
+#ifndef WEAPONSYSTEM_H
+#define WEAPONSYSTEM_H
+
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+    #include "../../common/util-pre.qh"
+    #include "../sys-pre.qh"
+    #include "../../dpdefs/progsdefs.qc"
+    #include "../../dpdefs/dpextensions.qc"
+    #include "../sys-post.qh"
+    #include "../../warpzonelib/anglestransform.qh"
+    #include "../../warpzonelib/mathlib.qh"
+    #include "../../warpzonelib/common.qh"
+    #include "../../warpzonelib/util_server.qh"
+    #include "../../warpzonelib/server.qh"
+    #include "../../common/constants.qh"
+    #include "../../common/stats.qh"
+    #include "../../common/teams.qh"
+    #include "../../common/util.qh"
+    #include "../../common/nades.qh"
+    #include "../../common/buffs.qh"
+    #include "../../common/test.qh"
+    #include "../../common/counting.qh"
+    #include "../../common/urllib.qh"
+    #include "../../common/command/markup.qh"
+    #include "../../common/command/rpn.qh"
+    #include "../../common/command/generic.qh"
+    #include "../../common/command/shared_defs.qh"
+    #include "../../common/net_notice.qh"
+    #include "../../common/animdecide.qh"
+    #include "../../common/monsters/monsters.qh"
+    #include "../../common/monsters/sv_monsters.qh"
+    #include "../../common/monsters/spawn.qh"
+    #include "../../common/weapons/config.qh"
+    #include "../../common/weapons/weapons.qh"
+    #include "accuracy.qh"
+    #include "common.qh"
+    #include "csqcprojectile.qh"
+    #include "hitplot.qh"
+    #include "selection.qh"
+    #include "spawning.qh"
+    #include "throwing.qh"
+    #include "tracing.qh"
+    #include "weaponstats.qh"
+#endif
+
 float weaponswapping;
 float internalteam;
 
 void W_DropEvent(float event, entity player, float weapon_type, entity weapon_item);
 
 float forbidWeaponUse();
+#endif
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