]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/weaponsystem.qh
Clean up SVQC #includes
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / weaponsystem.qh
index 81e2d6089960e14f2696764300a9d5ce40ceb5d2..20370d1b834c28283fc126f575005cfca9d09f47 100644 (file)
@@ -1,54 +1,43 @@
 #ifndef WEAPONSYSTEM_H
 #define WEAPONSYSTEM_H
 
-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
-    #include "../../common/util-pre.qh"
-    #include "../sys-pre.qh"
-    #include "../../dpdefs/progsdefs.qc"
-    #include "../../dpdefs/dpextensions.qc"
-    #include "../sys-post.qh"
-    #include "../../warpzonelib/anglestransform.qh"
-    #include "../../warpzonelib/mathlib.qh"
-    #include "../../warpzonelib/common.qh"
-    #include "../../warpzonelib/util_server.qh"
-    #include "../../warpzonelib/server.qh"
-    #include "../../common/constants.qh"
-    #include "../../common/stats.qh"
-    #include "../../common/teams.qh"
-    #include "../../common/util.qh"
-    #include "../../common/nades.qh"
-    #include "../../common/buffs.qh"
-    #include "../../common/test.qh"
-    #include "../../common/counting.qh"
-    #include "../../common/urllib.qh"
-    #include "../../common/command/markup.qh"
-    #include "../../common/command/rpn.qh"
-    #include "../../common/command/generic.qh"
-    #include "../../common/command/shared_defs.qh"
-    #include "../../common/net_notice.qh"
-    #include "../../common/animdecide.qh"
-    #include "../../common/monsters/monsters.qh"
-    #include "../../common/monsters/sv_monsters.qh"
-    #include "../../common/monsters/spawn.qh"
-    #include "../../common/weapons/config.qh"
-    #include "../../common/weapons/weapons.qh"
-    #include "accuracy.qh"
-    #include "common.qh"
-    #include "csqcprojectile.qh"
-    #include "hitplot.qh"
-    #include "selection.qh"
-    #include "spawning.qh"
-    #include "throwing.qh"
-    #include "tracing.qh"
-    #include "weaponstats.qh"
-#endif
+.float wframe;
 
-float weaponswapping;
 float internalteam;
+float weaponswapping;
+entity weapon_dropevent_item;
 
-void W_DropEvent(float event, entity player, float weapon_type, entity weapon_item);
+// VorteX: static frame globals
+const float WFRAME_DONTCHANGE = -1;
+const float WFRAME_FIRE1 = 0;
+const float WFRAME_FIRE2 = 1;
+const float WFRAME_IDLE = 2;
+const float WFRAME_RELOAD = 3;
+
+void CL_SpawnWeaponentity();
+
+vector CL_Weapon_GetShotOrg(float wpn);
 
 float forbidWeaponUse();
+
+void W_AttachToShotorg(entity flash, vector offset);
+
+void W_DecreaseAmmo(float ammo_use);
+
+void W_DropEvent(float event, entity player, float weapon_type, entity weapon_item);
+
+void W_Reload(float sent_ammo_min, string sent_sound);
+
+void W_WeaponFrame();
+
+float W_WeaponRateFactor();
+
+float weapon_prepareattack(float secondary, float attacktime);
+
+float weapon_prepareattack_check(float secondary, float attacktime);
+
+float weapon_prepareattack_do(float secondary, float attacktime);
+
+void weapon_thinkf(float fr, float t, void() func);
+
 #endif
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