-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qh"
- #include "../../dpdefs/dpextensions.qh"
- #include "../../common/constants.qh"
- #include "../../common/util.qh"
- #include "../../common/animdecide.qh"
- #include "../../common/monsters/monsters.qh"
- #include "../../common/weapons/weapons.qh"
- #include "weaponsystem.qh"
- #include "../t_items.qh"
- #include "../autocvars.qh"
- #include "../defs.qh"
- #include "../../common/notifications.qh"
- #include "../mutators/mutators_include.qh"
- #include "../command/common.qh"
- #include "../../csqcmodellib/sv_model.qh"
- #include "../round_handler.qh"
-#endif
+#include "weaponsystem.qh"
+#include "../_all.qh"
+
+#include "selection.qh"
+
+#include "../command/common.qh"
+#include "../mutators/mutators_include.qh"
+#include "../round_handler.qh"
+#include "../t_items.qh"
+#include "../../common/animdecide.qh"
+#include "../../common/constants.qh"
+#include "../../common/monsters/all.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
+#include "../../csqcmodellib/sv_model.qh"
/*
===========================================================================
}
}
-float forbidWeaponUse()
+float forbidWeaponUse(entity player)
{
if(time < game_starttime && !autocvar_sv_ready_restart_after_countdown)
return 1;
if(round_handler_IsActive() && !round_handler_IsRoundStarted())
return 1;
- if(self.player_blocked)
+ if(player.player_blocked)
return 1;
- if(self.frozen)
+ if(player.frozen)
return 1;
- if(self.weapon_blocked)
+ if(player.weapon_blocked)
return 1;
return 0;
}
if (!self.weaponentity || self.health < 1)
return; // Dead player can't use weapons and injure impulse commands
- if(forbidWeaponUse())
+ if(forbidWeaponUse(self))
if(self.weaponentity.state != WS_CLEAR)
{
w_ready();