#include <common/mapobjects/platforms.qh>
#include <common/monsters/_mod.qh>
#include <common/mutators/mutator/status_effects/_mod.qh>
+#include <common/ent_cs.qh>
#include <common/net_linked.qh>
#include <common/notifications/all.qh>
#include <common/resources/sv_resources.qh>
{
if (time < game_starttime && !sv_ready_restart_after_countdown) return true;
if (player.player_blocked) return true;
- if (game_stopped) return true;
+ if (game_stopped || game_timeout) return true;
if (STAT(FROZEN, player)) return true;
if (MUTATOR_CALLHOOK(LockWeapon, player)) return true;
return false;
this.m_weapon = newwep;
this.weaponname = newwep.mdl;
this.bulletcounter = 0;
+ actor.activewepid = newwep.m_id; // z411
newwep.wr_setup(newwep, actor, weaponentity);
this.state = WS_RAISE;