-#ifndef TRACING_H
-#define TRACING_H
+#pragma once
vector w_shotorg;
vector w_shotdir;
entity fireBullet_last_hit;
void fireBullet_trace_callback(vector start, vector hit, vector end);
void fireBullet(vector start, vector dir, float spread, float max_solid_penetration, float damage, float force, float dtype, int tracereffects);
-#endif