// Ballistics Tracing
// ====================
+.float ballistics_density;
+
.float railgundistance;
.vector railgunforce;
void FireRailgunBullet (entity this, .entity weaponentity, vector start, vector end, float bdamage, bool headshot_notify, float bforce, float mindist, float maxdist, float halflifedist, float forcehalflifedist, int deathtype);