float oldsolid = ent.dphitcontentsmask;
if(!IS_CLIENT(ent))
antilag = false; // no antilag for non-clients!
- if (IS_PLAYER(ent) && ent.(weaponentity).m_weapon == WEP_RIFLE)
+ if (IS_PLAYER(ent) && (ent.(weaponentity).m_weapon == WEP_RIFLE || ent.(weaponentity).m_weapon == WEP_MACHINEGUN))
ent.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE;
else
ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;