WarpZone_TraceLine(ent.origin + ent.view_ofs, ent.origin + ent.view_ofs + s_forward * range, MOVE_NOMONSTERS, ent);
ent.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE;
- vector forward = '0 0 0', right = '0 0 0', up = '0 0 0';
+ vector forward, right, up;
forward = v_forward;
right = v_right;
up = v_up;