return outvelocity;
}
-#if 0
-float mspercallsum;
-float mspercallsstyle;
-float mspercallcount;
-#endif
void W_SetupProjectileVelocityEx(entity missile, vector dir, vector upDir, float pSpeed, float pUpSpeed, float pZSpeed, float spread, float forceAbsolute)
{
if(missile.owner == world)