#pragma once
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
+
+bool autocvar_g_weapon_throwable;
+
.float savenextthink;
void thrown_wep_think(entity this);
-// returns amount of ammo used as string, or -1 for failure, or 0 for no ammo count
-string W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity);
+// returns amount of ammo used, or -1 for failure, or 0 for no ammo count
+float W_ThrowNewWeapon(entity own, float wpn, float doreduce, vector org, vector velo, .entity weaponentity);
bool W_IsWeaponThrowable(entity this, int w);
// toss current weapon
void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);
-void SpawnThrownWeapon(entity this, vector org, float w, .entity weaponentity);
+void SpawnThrownWeapon(entity this, vector org, Weapon wep, .entity weaponentity);