bool W_IsWeaponThrowable(entity this, int w);
// toss current weapon
-void W_ThrowWeapon(entity this, vector velo, vector delta, float doreduce);
+void W_ThrowWeapon(entity this, .entity weaponentity, vector velo, vector delta, float doreduce);
void SpawnThrownWeapon(entity this, vector org, float w);