+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../../dpdefs/progsdefs.qh"
+ #include "../../dpdefs/dpextensions.qh"
+ #include "../../common/util.qh"
+ #include "../../common/weapons/weapons.qh"
+ #include "throwing.qh"
+ #include "weaponsystem.qh"
+ #include "../t_items.qh"
+ #include "../autocvars.qh"
+ #include "../constants.qh"
+ #include "../defs.qh"
+ #include "../../common/notifications.qh"
+ #include "../mutators/mutators_include.qh"
+ #include "../../common/mapinfo.qh"
+#endif
+
void thrown_wep_think()
{
self.nextthink = time;
wep.think = thrown_wep_think;
wep.savenextthink = wep.nextthink;
wep.nextthink = min(wep.nextthink, time + 0.5);
- wep.pickup_anyway = TRUE; // these are ALWAYS pickable
+ wep.pickup_anyway = true; // these are ALWAYS pickable
//wa = W_AmmoItemCode(wpn);
if(ammotype == ammo_none)
{
if(self.weapons & WepSet_FromWeapon(self.weapon))
if(W_IsWeaponThrowable(self.weapon))
- W_ThrowNewWeapon(self, self.weapon, FALSE, org, randomvec() * 125 + '0 0 200');
+ W_ThrowNewWeapon(self, self.weapon, false, org, randomvec() * 125 + '0 0 200');
}