Resource ammotype = info.ammo_type;
entity wep = spawn();
- Item_SetLoot(wep, true);
+ ITEM_SET_LOOT(wep, true);
setorigin(wep, org);
wep.velocity = velo;
wep.owner = wep.enemy = own;
if(WepSet_FromWeapon(REGISTRY_GET(Weapons, wpn)) & WEPSET_SUPERWEAPONS)
{
- Item_SetExpiring(wep, true);
+ ITEM_SET_EXPIRING(wep, true);
if(own.items & IT_UNLIMITED_SUPERWEAPONS)
{
wep.superweapons_finished = time + autocvar_g_balance_superweapons_time;