-#ifndef SPAWNING_H
-#define SPAWNING_H
+#pragma once
+
+#include <common/weapons/_all.qh>
+#include <common/stats.qh>
string W_Apply_Weaponreplace(string in);
-void weapon_defaultspawnfunc(float wpn);
-#endif
+void weapon_defaultspawnfunc(entity this, Weapon e);