]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/spawning.qc
Light refactoring: rename module roots to `all` for consistency
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / spawning.qc
index 04dd3f6f236efce1f44ddb2cd5ba52e9556d2b7b..9096b2f9c72d9ff3e54063ec33a1d0be7cbcd0bb 100644 (file)
@@ -1,3 +1,11 @@
+#include "spawning.qh"
+#include "../_all.qh"
+
+#include "weaponsystem.qh"
+#include "../mutators/mutators_include.qh"
+#include "../t_items.qh"
+#include "../../common/weapons/all.qh"
+
 string W_Apply_Weaponreplace(string in)
 {
        float n = tokenize_console(in);
@@ -8,7 +16,7 @@ string W_Apply_Weaponreplace(string in)
        {
                replacement = "";
                s = argv(i);
-               
+
                for(j = WEP_FIRST; j <= WEP_LAST; ++j)
                {
                        e = get_weaponinfo(j);
@@ -33,7 +41,7 @@ void weapon_defaultspawnfunc(float wpn)
        string s;
        entity oldself;
        float i, j;
-       float f;
+       int f;
 
        if(self.classname != "droppedweapon" && self.classname != "replacedweapon")
        {
@@ -42,7 +50,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
                {
                        objerror("Attempted to spawn a mutator-blocked weapon rejected");
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
 
@@ -54,7 +62,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(s == "")
                {
                        remove(self);
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
                t = tokenize_console(s);
@@ -105,7 +113,7 @@ void weapon_defaultspawnfunc(float wpn)
                if(wpn == 0)
                {
                        remove(self);
-                       startitem_failed = TRUE;
+                       startitem_failed = true;
                        return;
                }
        }
@@ -161,7 +169,7 @@ void weapon_defaultspawnfunc(float wpn)
 
        // pickup anyway
        if(g_pickup_weapons_anyway)
-               self.pickup_anyway = TRUE;
+               self.pickup_anyway = true;
 
        f = FL_WEAPON;