#include "weaponsystem.qh"
#include "../mutators/mutators_include.qh"
#include "../t_items.qh"
-#include "../../common/weapons/weapons.qh"
+#include "../../common/weapons/all.qh"
string W_Apply_Weaponreplace(string in)
{
}
s = W_Apply_Weaponreplace(e.netname);
- ret_string = s;
- other = e;
- MUTATOR_CALLHOOK(SetWeaponreplace);
+ MUTATOR_CALLHOOK(SetWeaponreplace, self, e, s);
s = ret_string;
if(s == "")
{