if(wep != WEP_Null)
{
entity replacement = spawn();
- copyentity(this, replacement);
+ Item_CopyFields(this, replacement);
replacement.m_isreplaced = true;
weapon_defaultspawnfunc(replacement, wep);
}
if(!this.owner)
this.glowmod = wpn.wpcolor;
else
- this.glowmod = colormapPaletteColor(this.owner.clientcolors & 0x0F, true) * 2;
+ this.glowmod = colormapPaletteColor(this.owner.clientcolors & 0x0F, true);
GameItem def = wpn.m_pickup;
_StartItem(