.float hasweapon_complain_spam;
float client_hasweapon(entity cl, float wpn, float andammo, float complain);
-.float weaponcomplainindex;
+.int weaponcomplainindex;
float W_GetCycleWeapon(entity pl, string weaponorder, float dir, float imp, float complain, float skipmissing);
#define w_getbestweapon(ent) W_GetCycleWeapon(ent, ent.cvar_cl_weaponpriority, 0, -1, false, true)
// previously used if exists and has ammo, (second) best otherwise
void W_LastWeapon(void);
-#endif
\ No newline at end of file
+#endif