]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/selection.qh
Merge branch 'master' into z411/bai-server
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / selection.qh
index 01c05d3fb945ca1bdc835c0a512f42ee510e2cad..093d6612b348052416bbf609e26217583914b398 100644 (file)
@@ -3,6 +3,10 @@
 #include <common/weapons/_all.qh>
 #include <common/stats.qh>
 
+int autocvar_g_showweaponspawns;
+bool autocvar_g_weaponswitch_debug;
+bool autocvar_g_weaponswitch_debug_alternate;
+
 .int selectweapon; // last selected weapon of the player
 
 .WepSet dual_weapons;
@@ -16,7 +20,7 @@ bool client_hasweapon(entity this, Weapon wpn, .entity weaponentity, float andam
 .int weaponcomplainindex;
 float W_GetCycleWeapon(entity this, string weaponorder, float dir, float imp, float complain, float skipmissing, .entity weaponentity);
 
-#define w_getbestweapon(ent,wepent) REGISTRY_GET(Weapons, W_GetCycleWeapon(ent, CS(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent))
+#define w_getbestweapon(ent,wepent) REGISTRY_GET(Weapons, W_GetCycleWeapon(ent, CS_CVAR(ent).cvar_cl_weaponpriority, 0, -1, false, true, wepent))
 
 void W_SwitchWeapon_Force(Player this, Weapon w, .entity weaponentity);