void Weapon_whereis(Weapon this, entity cl)
{
if (!autocvar_g_showweaponspawns) return;
- IL_EACH(g_items, it.weapon == this.m_id,
+ IL_EACH(g_items, it.weapon == this.m_id && (it.ItemStatus & ITS_AVAILABLE),
{
if (it.classname == "droppedweapon" && autocvar_g_showweaponspawns < 2)
continue;