if (!autocvar_g_showweaponspawns) return;
IL_EACH(g_items, it.weapon == this.m_id && (!it.team || (it.ItemStatus & ITS_AVAILABLE)),
{
- if (Item_IsLoot(it) && (autocvar_g_showweaponspawns < 2))
+ if (ITEM_IS_LOOT(it) && (autocvar_g_showweaponspawns < 2))
{
continue;
}