+#include "hitplot.qh"
+#include "../_all.qh"
+
+#include "../antilag.qh"
+#include "../../common/weapons/all.qh"
+
vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
{
vector ret;
- ret_x = screenright * v;
- ret_y = screenup * v;
- ret_z = screenforward * v;
+ ret.x = screenright * v;
+ ret.y = screenup * v;
+ ret.z = screenforward * v;
return ret;
}
thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, thisv);
if(i || j || k)
{
- if(mi.x > thisv.x) mi_x = thisv.x; if(ma.x < thisv.x) ma_x = thisv.x;
- if(mi.y > thisv.y) mi_y = thisv.y; if(ma.y < thisv.y) ma_y = thisv.y;
+ if(mi.x > thisv.x) mi.x = thisv.x; if(ma.x < thisv.x) ma.x = thisv.x;
+ if(mi.y > thisv.y) mi.y = thisv.y; if(ma.y < thisv.y) ma.y = thisv.y;
//if(mi_z > thisv_z) mi_z = thisv_z; if(ma_z < thisv_z) ma_y = thisv_z;
}
else
}
thisv = W_HitPlotUnnormalizedUntransform(screenforward, screenright, screenup, v);
- ret_x = (thisv.x - mi.x) / (ma.x - mi.x);
- ret_y = (thisv.y - mi.y) / (ma.y - mi.y);
- ret_z = thisv.z - myv.z;
+ ret.x = (thisv.x - mi.x) / (ma.x - mi.x);
+ ret.y = (thisv.y - mi.y) / (ma.y - mi.y);
+ ret.z = thisv.z - myv.z;
return ret;
}
org = player.origin + player.view_ofs;
traceline_antilag_force(player, org, org + screenforward * MAX_SHOT_DISTANCE, MOVE_NORMAL, player, lag);
- if(IS_CLIENT(trace_ent) || (trace_ent.flags & FL_MONSTER))
+ if(IS_CLIENT(trace_ent) || IS_MONSTER(trace_ent))
{
antilag_takeback(trace_ent, time - lag);
hitplot = W_HitPlotNormalizedUntransform(org, trace_ent, screenforward, screenright, screenup, trace_endpos);