#include "hitplot.qh"
-#include <server/client.qh>
-#include <common/weapons/_all.qh>
+#include <common/state.qh>
#include <common/stats.qh>
-#include <server/world.qh>
-#include "../antilag.qh"
#include <common/weapons/_all.qh>
-#include <common/state.qh>
+#include <common/weapons/_all.qh>
#include <common/wepent.qh>
+#include <server/antilag.qh>
+#include <server/client.qh>
+#include <server/world.qh>
vector W_HitPlotUnnormalizedUntransform(vector screenforward, vector screenright, vector screenup, vector v)
{