bool W_DualWielding(entity player);
void W_GiveWeapon (entity e, float wep);
-.float prevstrengthsound;
-.float prevstrengthsoundattempt;
void W_PlayStrengthSound(entity player);
float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception);
void W_PrepareExplosionByDamage(entity this, entity attacker, void(entity this) explode);