+#ifndef WEAPONS_COMMON_H
+#define WEAPONS_COMMON_H
void W_GiveWeapon (entity e, float wep);
.float prevstrengthsound;
void W_PlayStrengthSound(entity player);
float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception);
void W_PrepareExplosionByDamage(entity attacker, void() explode);
+#endif