-#if defined(CSQC)
-#elif defined(MENUQC)
-#elif defined(SVQC)
- #include "../../dpdefs/progsdefs.qc"
- #include "../../common/constants.qh"
- #include "../../common/util.qh"
- #include "../../common/weapons/weapons.qh"
- #include "common.qh"
- #include "../t_items.qh"
- #include "../autocvars.qh"
- #include "../defs.qh"
- #include "../../common/notifications.qh"
- #include "../../common/deathtypes.qh"
-#endif
+#include "common.qh"
+#include "../_all.qh"
+
+#include "../t_items.qh"
+#include "../../common/constants.qh"
+#include "../../common/deathtypes.qh"
+#include "../../common/notifications.qh"
+#include "../../common/util.qh"
+#include "../../common/weapons/all.qh"
void W_GiveWeapon (entity e, float wep)
-{
- entity oldself;
+{SELFPARAM();
if (!wep)
return;
e.weapons |= WepSet_FromWeapon(wep);
- oldself = self;
- self = e;
+ setself(e);
if(IS_PLAYER(other))
{ Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_WEAPON_GOT, wep); }
- self = oldself;
+ setself(this);
}
void W_PlayStrengthSound(entity player) // void W_PlayStrengthSound
{
- if((player.items & IT_STRENGTH)
+ if((player.items & ITEM_Strength.m_itemid)
&& ((time > player.prevstrengthsound + autocvar_sv_strengthsound_antispam_time) // prevent insane sound spam
|| (time > player.prevstrengthsoundattempt + autocvar_sv_strengthsound_antispam_refire_threshold)))
{
- sound(player, CH_TRIGGER, "weapons/strength_fire.wav", VOL_BASE, ATTEN_NORM);
+ sound(player, CH_TRIGGER, SND_STRENGTH_FIRE, VOL_BASE, ATTEN_NORM);
player.prevstrengthsound = time;
}
player.prevstrengthsoundattempt = time;
}
-float W_CheckProjectileDamage(entity inflictor, entity projowner, float deathtype, float exception)
+float W_CheckProjectileDamage(entity inflictor, entity projowner, int deathtype, float exception)
{
float is_from_contents = (deathtype == DEATH_SLIME || deathtype == DEATH_LAVA);
float is_from_owner = (inflictor == projowner);
float is_from_exception = (exception != -1);
-
+
//dprint(strcat("W_CheckProjectileDamage: from_contents ", ftos(is_from_contents), " : from_owner ", ftos(is_from_owner), " : exception ", strcat(ftos(is_from_exception), " (", ftos(exception), "). \n")));
if(autocvar_g_projectiles_damage <= -2)
return (exception); // if exception is detected, allow it to override
else if(!is_from_contents)
return false; // otherwise, only allow damage from contents
- }
+ }
else if(autocvar_g_projectiles_damage == 1)
{
if(is_from_exception)
}
void W_PrepareExplosionByDamage(entity attacker, void() explode)
-{
+{SELFPARAM();
self.takedamage = DAMAGE_NO;
self.event_damage = func_null;
-
+
if(IS_CLIENT(attacker) && !autocvar_g_projectiles_keep_owner)
{
self.owner = attacker;
self.realowner = attacker;
}
-
+
// do not explode NOW but in the NEXT FRAME!
// because recursive calls to RadiusDamage are not allowed
self.nextthink = time;