#include <common/state.qh>
#include <common/util.qh>
#include <common/weapons/_all.qh>
+#include <common/wepent.qh>
#include <common/items/_mod.qh>
bool W_DualWielding(entity player)
{
if (!wep) return;
- e.weapons |= WepSet_FromWeapon(Weapons_from(wep));
+ STAT(WEAPONS, e) |= WepSet_FromWeapon(Weapons_from(wep));
if (IS_PLAYER(e)) {
Send_Notification(NOTIF_ONE, e, MSG_MULTI, ITEM_WEAPON_GOT, wep);