]> git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/server/weapons/accuracy.qc
Rename defs to qh
[xonotic/xonotic-data.pk3dir.git] / qcsrc / server / weapons / accuracy.qc
index 98929b1a1cc2eef95755e6b5b796a56fbfe060d3..4c477c28ffbfcf11edab3093c479d43fa08e351e 100644 (file)
@@ -1,3 +1,18 @@
+#if defined(CSQC)
+#elif defined(MENUQC)
+#elif defined(SVQC)
+       #include "../../dpdefs/progsdefs.qh"
+    #include "../../dpdefs/dpextensions.qh"
+    #include "../../common/constants.qh"
+    #include "../../common/util.qh"
+    #include "../../common/weapons/weapons.qh"
+    #include "accuracy.qh"
+    #include "../autocvars.qh"
+    #include "../constants.qh"
+    #include "../defs.qh"
+    #include "../mutators/mutators_include.qh"
+#endif
+
 float accuracy_byte(float n, float d)
 {
        //printf("accuracy: %d / %d\n", n, d);
@@ -25,7 +40,7 @@ float accuracy_send(entity to, float sf)
        // note: zero sendflags can never be sent... so we can use that to say that we send no accuracy!
        WriteInt24_t(MSG_ENTITY, sf);
        if(sf == 0)
-               return TRUE;
+               return true;
        // note: we know that client and server agree about SendFlags...
        for(w = 0, f = 1; w <= WEP_LAST - WEP_FIRST; ++w)
        {
@@ -36,7 +51,7 @@ float accuracy_send(entity to, float sf)
                else
                        f *= 2;
        }
-       return TRUE;
+       return true;
 }
 
 // init/free
@@ -46,7 +61,7 @@ void accuracy_init(entity e)
        e.accuracy.owner = e;
        e.accuracy.classname = "accuracy";
        e.accuracy.drawonlytoclient = e;
-       Net_LinkEntity(e.accuracy, FALSE, 0, accuracy_send);
+       Net_LinkEntity(e.accuracy, false, 0, accuracy_send);
 }
 
 void accuracy_free(entity e)
@@ -113,13 +128,13 @@ float accuracy_isgooddamage(entity attacker, entity targ)
        if(!targ.frozen)
        if(mutator_check == MUT_ACCADD_INVALID || (mutator_check == MUT_ACCADD_VALID && IS_CLIENT(targ)))
        if(DIFF_TEAM(attacker, targ))
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }
 
 float accuracy_canbegooddamage(entity attacker)
 {
        if(!warmup_stage)
-               return TRUE;
-       return FALSE;
+               return true;
+       return false;
 }